Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
100%
Fire
100%
Energy
80%
Ice
100%
Holy
100%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.600 | Target | 100% | 2s |
| Life drain | 400–800 | 10 sqm wave | 20% | 2s |
| Death | 400–800 | Area (radius 4) | 20% | 2s |
| Energy | 400–800 | Area (radius 4) | 20% | 2s |
| Energy | 600–1.200 | 10 sqm wave | 20% | 2s |
| Life drain | — | Area (radius 8) · Around itself | 20% | 2s |
| Anomaly Break | — | — | 40% | 2s |
| Devourer Summon | — | — | 25% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–20 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6% | Uncommon |