Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
0%
Fire
0%
Energy
100%
Ice
105%
Holy
100%
Death
95%
Drown
0%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Drown
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 100% | 2s |
| Fire | 400–1.000 | 8 sqm wave | 15% | 2s |
| Fire | 80–250 | Area (radius 3) · Around itself | 100% | 3s |
| Paralyze | speed -800 | 5 sqm wave · for 30s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 5% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–7 | 100% | Always |
|
|
1–199 | 100% | Always |
|
|
1 | 47,6% | Common |
|
|
1–3 | 47,1% | Common |
|
|
1–2 | 46,3% | Common |
|
|
1 | 44,7% | Common |
|
|
1–2 | 44,4% | Common |
|
|
1 | 40,7% | Common |
|
|
1 | 39,7% | Common |
|
|
1–2 | 36,3% | Common |
|
|
1–5 | 32,7% | Common |
|
|
1 | 26,6% | Common |
|
|
1 | 16,3% | Uncommon |
|
|
1 | 9,84% | Uncommon |
|
|
1 | 6,45% | Uncommon |
|
|
1 | 4,44% | Semi-rare |
|
|
1 | 3,96% | Semi-rare |
|
|
1 | 2,37% | Semi-rare |
|
|
1 | 2,37% | Semi-rare |
Sounds
- Moooaaan