Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
105%
Fire
100%
Energy
85%
Ice
95%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–400 | Target | 35% | 2s |
| Ice | 300–700 | Area (radius 4) · range 5 | 25% | 2s |
| Holy | 280–620 | Area (radius 3) · Around itself · range 1 | 20% | 2s |
| Ice | 250–750 | Target · range 5 | 30% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Dwelling of the Forgotten..
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–29 | 100% | Always |
|
|
1 | 36% | Common |
|
|
1 | 27% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1–2 | 9% | Uncommon |
|
|
1–2 | 9% | Uncommon |
|
|
1–2 | 9% | Uncommon |
|
|
1–2 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 3,75% | Semi-rare |
|
|
1–2 | 3% | Semi-rare |