Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 500–1.500 | Target | 100% | 2s |
| Energy Beam | 900–1.500 | — | 30% | 2s |
| Life drain | 350–850 | Area (radius 5) · Around itself | 20% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Soul Reaper | 1 | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–15 | 100% | Always |
|
|
1–11 | 100% | Always |
|
|
1–70 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Common |
|
|
1–11 | 96,7% | Common |
|
|
1 | 90% | Common |
|
|
1–5 | 71,4% | Common |
|
|
1–4 | 56,6% | Common |
|
|
1 | 39,2% | Common |
|
|
1–9 | 37,1% | Common |
|
|
1 | 36% | Common |
|
|
1–27 | 35,4% | Common |
|
|
1–27 | 35,4% | Common |
|
|
1–27 | 35,4% | Common |
|
|
1–27 | 35,4% | Common |
|
|
1–27 | 35,4% | Common |
|
|
1 | 33,9% | Common |
|
|
1 | 33,6% | Common |
|
|
1–36 | 28,7% | Common |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1–4 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–5 | 13,6% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 9,81% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 4,92% | Semi-rare |
|
|
1–4 | 3,6% | Semi-rare |
|
|
1 | 3,06% | Semi-rare |
|
|
1–3 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–3 | 2,4% | Semi-rare |