Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Earth | 0–500 | Area (radius 4) · range 4 | 20% | 2s |
| Paralyze | speed -650 | Area (radius 5) · Around itself · for 5s | 20% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 93,7% | Common |
|
|
1 | 88,4% | Common |
|
|
1 | 85,6% | Common |
|
|
1–10 | 84,7% | Common |
|
|
1 | 65,7% | Common |
|
|
1–10 | 63% | Common |
|
|
1–10 | 63% | Common |
|
|
1 | 60% | Common |
|
|
1–10 | 57% | Common |
|
|
1 | 56,8% | Common |
|
|
1 | 41,4% | Common |
|
|
1 | 41,4% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1–10 | 34,6% | Common |
|
|
1–2 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–10 | 22,1% | Uncommon |
|
|
1 | 21,1% | Uncommon |
|
|
1 | 20% | Uncommon |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 10,4% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–2 | 6% | Uncommon |
|
|
1 | 4,6% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,29% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,6% | Rare |
Sounds
- CREEEAK!