Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
80%
Earth
80%
Fire
80%
Energy
80%
Ice
80%
Holy
80%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 140 / atk 280 | Target | 100% | 2s |
| Physical | 650–900 | 8 sqm wave | 7% | 2s |
| Life drain | 850–2.260 | 10 sqm wave | 30% | 2s |
| Life drain | 640–800 | Area (radius 5) · Around itself | 45% | 2s |
| Energy | 420–954 | 8 sqm wave | 30% | 2s |
| Earth | 640–800 | Area (radius 5) | 60% | 2s |
| Medusa Paralyze | — | — | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.500–3.000 | — | 25% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Sword Of Vengeance | 1 | 50% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–35 | 100% | Always |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1–3 | 9% | Uncommon |
|
|
1–3 | 9% | Uncommon |
|
|
1–4 | 9% | Uncommon |
|
|
1–3 | 9% | Uncommon |
|
|
1–20 | 9% | Uncommon |
|
|
1–2 | 9% | Uncommon |
|
|
1–10 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,2% | Semi-rare |
|
|
1 | 0,45% | Rare |