Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
20%
Earth
0%
Fire
40%
Energy
40%
Ice
60%
Holy
40%
Death
20%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 600–1.000 | Target | 100% | 2s |
| Life drain | 400–700 | 4 sqm wave | 12% | 2s |
| Mana drain | 500–800 | 9 sqm wave | 12% | 2s |
| Death | 400–700 | 9 sqm wave | 12% | 2s |
| Physical | 200–250 | Area (radius 10) · Around itself | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.550–2.550 | — | 20% | 2s |
| Haste | speed +620 | for 4s | 12% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–165 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–3 | 66,4% | Common |
|
|
1 | 60% | Common |
|
|
1–3 | 58,5% | Common |
|
|
1–3 | 54,8% | Common |
|
|
1 | 43,4% | Common |
|
|
1 | 43,4% | Common |
|
|
1 | 43,4% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 22,1% | Uncommon |
|
|
1–5 | 22,1% | Uncommon |
|
|
1–5 | 21,5% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1–2 | 17,7% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |