Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
40%
Earth
40%
Fire
0%
Energy
40%
Ice
40%
Holy
40%
Death
40%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.500 | Target | 100% | 2s |
| Death | 0–1.500 | 9 sqm wave · range 3 | 20% | 2s |
| Death | 0–1.500 | 9 sqm wave · range 3 | 20% | 2s |
| Physical | 0–1.500 | Area (radius 8) · Around itself | 15% | 2s |
| Death | 0–1.500 | Area (radius 8) · Around itself | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–36 | 30% | Common |
|
|
1–18 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–4 | 30% | Common |
|
|
1–2 | 30% | Common |
|
|
1–2 | 30% | Common |
|
|
1–2 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–12 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–10 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 0,3% | Rare |
Sounds
- Sluuuurp! Sluuuuurp!
- Shluush!