Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
30%
Earth
30%
Fire
30%
Energy
30%
Ice
140%
Holy
30%
Death
30%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 190 / atk 300 | Target | 100% | 2s |
| Death | 600–780 | Area (radius 4) · range 7 | 15% | 2s |
| Energy | 600–780 | 9 sqm wave | 15% | 2s |
| Energy | 600–780 | 9 sqm wave | 15% | 2s |
| Damage over time | 2.000 | Area (radius 7) · Around itself | 20% | 2s |
| Damage over time | 2.000 | 9 sqm wave | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Time Guardian Lost Time | — | — | 10% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Time Waster | 8 | 3% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–25 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1–2 | 5,97% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,3% | Rare |