Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 1.000–2.000 | Target | 100% | 2s |
| Fire | 500–1.000 | 10 sqm wave | 20% | 3s |
| Paralyze | speed -600 | Area (radius 7) · Around itself · for 15s | 25% | 2s |
| Fire | 300–700 | Area (radius 5) · Around itself | 15% | 2s |
| Death | 500–800 | 10 sqm wave | 20% | 2s |
| Fire | 500–800 | 8 sqm wave | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +900–3.500 | — | 5% | 10s |
| Haste | speed +460 | for 7s | 30% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–184 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–10 | 69% | Common |
|
|
1–10 | 69% | Common |
|
|
1–5 | 42% | Common |
|
|
1–5 | 42% | Common |
|
|
1–9 | 36% | Common |
|
|
1–8 | 36% | Common |
|
|
1–8 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–58 | 24% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1–2 | 5,97% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
Sounds
- You are a failure.