Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
100%
Energy
80%
Ice
100%
Holy
99%
Death
110%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 112 / atk 85 | Target | 100% | 2s |
| Fire | 110–495 | Target · range 7 | 20% | 2s |
| Fire | 110–495 | Area (radius 4) · range 7 | 20% | 2s |
| Mana drain | 110–495 | Area (radius 8) · Around itself | 20% | 2s |
| Charged Energy Elemental Electrify | 1.100 | Area (radius 5) · Around itself | 15% | 2s |
| Energy | 710–895 | 9 sqm wave | 15% | 2s |
| Fire | 710–895 | 9 sqm wave | 15% | 2s |
| Fire | 710–895 | 9 sqm wave | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +450–550 | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–200 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–3 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–3 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1–3 | 9% | Uncommon |
|
|
1–5 | 9% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,9% | Rare |
|
|
1 | 0,6% | Rare |
|
|
1 | 0,3% | Rare |
|
|
1 | 0,21% | Rare |