Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 400–1.000 | Target | 100% | 2s |
| Energy | 350–800 | 10 sqm wave | 25% | 2s |
| Physical | 350–800 | 10 sqm wave | 25% | 2s |
| Physical | 240–600 | Area (radius 5) | 25% | 2s |
| Holy | 240–600 | Area (radius 5) | 25% | 2s |
| Earth | 200–450 | 4 sqm wave | 25% | 2s |
| Death | 240–600 | Area (radius 5) | 25% | 2s |
| Anomaly Break | — | — | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +— | Area (radius 8) · Around itself | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 12% | Uncommon |
