Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
120%
Fire
50%
Energy
0%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 100% | 2s |
| Energy | 180–400 | Area (radius 5) · range 5 | 20% | 2s |
| Reality Reaver Wave | 200–500 | — | 20% | 2s |
| Damage over time | 400–800 | Area (radius 5) · Around itself | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 15% | 2s |
| Haste | speed +380 | for 8s | 10% | 2s |
Bestiary
Class
Extra Dimensional
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 44,1% | Common |
|
|
1–2 | 34,2% | Common |
|
|
1–2 | 30,9% | Common |
|
|
1–2 | 29,1% | Common |
|
|
1 | 29,1% | Common |
|
|
1 | 28,8% | Common |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 13,2% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 7,89% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1 | 7,11% | Uncommon |
|
|
1 | 6,9% | Uncommon |
|
|
1 | 6,69% | Uncommon |
|
|
1 | 6,66% | Uncommon |
|
|
1 | 4,11% | Semi-rare |
|
|
1 | 1,56% | Semi-rare |
Sounds
- Ssshhh!