Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
100%
Fire
90%
Energy
100%
Ice
60%
Holy
100%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–501 | Target | 100% | 2s |
| Physical | 0–300 | range 7 | 15% | 2s |
| Physical | 0–250 | Area (radius 3) · range 7 | 15% | 2s |
| Mana drain | 150–250 | Area (radius 5) · Around itself | 10% | 2s |
| Paralyze | speed -800 | Area (radius 2) · Around itself · for 20s | 10% | 2s |
| Drunkenness | — | Area (radius 4) · for 6s | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 5% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Warzones 2 and 3.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–9 | 100% | Always |
|
|
1–200 | 100% | Always |
|
|
1–2 | 45,6% | Common |
|
|
1 | 41% | Common |
|
|
1 | 41% | Common |
|
|
1 | 28% | Common |
|
|
1 | 25,5% | Common |
|
|
1–10 | 24,6% | Uncommon |
|
|
1–2 | 23,9% | Uncommon |
|
|
1–2 | 22,6% | Uncommon |
|
|
1 | 20,6% | Uncommon |
|
|
1 | 19,3% | Uncommon |
|
|
1 | 16,6% | Uncommon |
|
|
1 | 13,8% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 6,84% | Uncommon |
|
|
1 | 6,21% | Uncommon |
|
|
1 | 6,15% | Uncommon |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 3,01% | Semi-rare |
|
|
1 | 2,43% | Semi-rare |
|
|
1 | 2,16% | Semi-rare |
|
|
1 | 1,92% | Semi-rare |
|
|
1 | 0,45% | Rare |
Sounds
- Kill! Kiill! Kill!
- Death! Death! Death!