Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
0%
Energy
100%
Ice
100%
Holy
50%
Death
50%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–1.400 | Target | 100% | 2s |
| Energy | 130–460 | 6 sqm wave | 12% | 2s |
| Lloyd Wave | 430–560 | — | 12% | 2s |
| Lloyd Wave2 | 230–460 | — | 12% | 2s |
| Lloyd Wave3 | 430–660 | — | 12% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +180–250 | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–200 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–3 | 66,4% | Common |
|
|
1–3 | 58,5% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 29% | Common |
|
|
1–5 | 22,1% | Uncommon |
|
|
1–5 | 22,1% | Uncommon |
|
|
1–5 | 21,5% | Uncommon |
|
|
1–2 | 17,7% | Uncommon |
|
|
1–2 | 17,7% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 5,91% | Uncommon |
|
|
1 | 5,91% | Uncommon |
|
|
1 | 5,91% | Uncommon |
|
|
1 | 5,91% | Uncommon |
|
|
1 | 5,91% | Uncommon |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,25% | Semi-rare |
|
|
1 | 1,5% | Semi-rare |