Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
0%
Fire
0%
Energy
95%
Ice
105%
Holy
100%
Death
95%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Fire | 350–700 | 8 sqm wave | 15% | 2s |
| Mana drain | 600–1.300 | 8 sqm wave | 10% | 2s |
| Lava Golem Soulfire | — | — | 15% | 2s |
| Fire | 220–350 | Area (radius 4) | 15% | 2s |
| Paralyze | speed -800 | 5 sqm wave · for 30s | 10% | 2s |
| Fire | 280–350 | Area (radius 3) · Around itself | 30% | 2s |
Bestiary
Class
Construct
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–199 | 100% | Always |
|
|
1–11 | 100% | Always |
|
|
1–2 | 62,2% | Common |
|
|
1–2 | 56,5% | Common |
|
|
1–2 | 54,5% | Common |
|
|
1–2 | 48,1% | Common |
|
|
1 | 46,2% | Common |
|
|
1–2 | 46,1% | Common |
|
|
1 | 45,6% | Common |
|
|
1–2 | 42% | Common |
|
|
1 | 40,5% | Common |
|
|
1–5 | 37,7% | Common |
|
|
1 | 34,7% | Common |
|
|
1 | 33% | Common |
|
|
1 | 21,7% | Uncommon |
|
|
1 | 19,4% | Uncommon |
|
|
1 | 18,6% | Uncommon |
|
|
1 | 14,4% | Uncommon |
|
|
1 | 10,6% | Uncommon |
|
|
1 | 8,85% | Uncommon |
|
|
1 | 8,7% | Uncommon |
|
|
1 | 7,95% | Uncommon |
|
|
1 | 5,13% | Uncommon |
|
|
1 | 4,68% | Semi-rare |
|
|
1 | 4,17% | Semi-rare |
|
|
1 | 3,54% | Semi-rare |
|
|
1 | 3,54% | Semi-rare |
|
|
1 | 1,35% | Semi-rare |
|
|
1 | 1,29% | Semi-rare |
Sounds
- Grrrrunt