Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
90%
Fire
105%
Energy
75%
Ice
110%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Transformation
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–344 | Target | 40% | 2s |
| Physical | 296–436 | Target · range 2 | 20% | 2s |
| Harpyenergy | 308–405 | Target | 20% | 2s |
| Harpyenergyball | 320–417 | Target | 20% | 2s |
| Energyring | 400–600 | Target | 20% | 2s |
| Debuffmeleedistance | — | — | 15% | 2s |
| Earth | 436–546 | Target · range 3 | 40% | 2s |
Bestiary
Class
Bird
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 500 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–33 | 100% | Always |
|
|
1 | 20,1% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 17,8% | Uncommon |
|
|
1 | 16,9% | Uncommon |
|
|
1 | 16,4% | Uncommon |
|
|
1–5 | 11,8% | Uncommon |
|
|
1 | 11,6% | Uncommon |
|
|
1 | 7,89% | Uncommon |
|
|
1 | 5,25% | Uncommon |
|
|
1 | 4,98% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,66% | Semi-rare |
Sounds
- Blood will flow!
- Shriek!
- Screech!