Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
110%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–580 | Target | 100% | 2s |
| Earth | 500–620 | Area (radius 4) | 18% | 2s |
| Physical | 450–700 | Target | 22% | 2s |
| Physical | 350–550 | 5 sqm wave | 14% | 2s |
| Fire | 400–550 | Area (radius 1) | 15% | 2s |
| Earth | 300–480 | 5 sqm wave | 12% | 2s |
| Earth | 300–450 | Area (radius 3) · Around itself | 10% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–20 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–6 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 93% | Common |
|
|
1 | 93% | Common |
|
|
1 | 84% | Common |
|
|
1 | 33% | Common |
|
|
1 | 25,8% | Common |
|
|
1 | 22,5% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 0,96% | Rare |
|
|
1 | 0,945% | Rare |
|
|
1 | 0,675% | Rare |