Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
99%
Earth
100%
Fire
101%
Energy
100%
Ice
101%
Holy
99%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–500 | Target | 100% | 2s |
| Fire | 60–200 | Area (radius 4) · Around itself · range 7 | 15% | 2s |
| Damage over time | 30 | 5 sqm wave | 11% | 1s |
| Death | 50–600 | 8 sqm wave | 15% | 3s |
| Death | 0–600 | Area (radius 1) · Around itself · range 4 | 10% | 2s |
| Fire | 0–600 | 8 sqm wave | 10% | 2s |
| Physical | 50–60 | Area (radius 6) · Around itself | 8% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–273 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 90% | Common |
|
|
1 | 75% | Common |
|
|
1 | 75% | Common |
|
|
1–13 | 60% | Common |
|
|
1–10 | 60% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1 | 45% | Common |
|
|
1–10 | 45% | Common |
|
|
1–13 | 45% | Common |
|
|
1–12 | 45% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
Sounds
- Latrivan, you fool!
- We are the right hand and the left hand of the seven!