Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
90%
Fire
100%
Energy
115%
Ice
100%
Holy
110%
Death
85%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–450 | Target | 100% | 2s |
| Death | 500–650 | Area (radius 4) · Around itself | 40% | 2s |
| Earth | 200–450 | Target · range 5 | 20% | 2s |
| Earth | 200–400 | 3 sqm wave | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–550 | — | 10% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–25 | 100% | Always |
|
|
1–4 | 46,1% | Common |
|
|
1–2 | 42,4% | Common |
|
|
1–3 | 19,3% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1–3 | 17,5% | Uncommon |
|
|
1 | 16,4% | Uncommon |
|
|
1–5 | 14,6% | Uncommon |
|
|
1 | 14% | Uncommon |
|
|
1 | 13,8% | Uncommon |
|
|
1–7 | 13,6% | Uncommon |
|
|
1 | 12,7% | Uncommon |
|
|
1 | 12,4% | Uncommon |
|
|
1 | 12,2% | Uncommon |
|
|
1 | 11,5% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 9,18% | Uncommon |
|
|
1 | 9,18% | Uncommon |
|
|
1 | 9,18% | Uncommon |
|
|
1 | 9,18% | Uncommon |
|
|
1 | 7,59% | Uncommon |
Sounds
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