Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
100%
Energy
100%
Ice
120%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Earth | 150–200 | range 7 | 25% | 2s |
| Earth | 150–250 | Area (radius 4) · range 7 | 25% | 2s |
| Damage over time | 200–310 | Area (radius 4) · Around itself | 21% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Gnome Deep Hub (north and south tasking areas), Warzone 6.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–4 | 100% | Always |
|
|
1–3 | 72,4% | Common |
|
|
1–8 | 35,8% | Common |
|
|
1–11 | 29% | Common |
|
|
1–3 | 29% | Common |
|
|
1–9 | 25,7% | Common |
|
|
1–11 | 24,5% | Uncommon |
|
|
1–11 | 24,1% | Uncommon |
|
|
1–11 | 15,2% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1 | 9,3% | Uncommon |
|
|
1–3 | 8,91% | Uncommon |
|
|
1–11 | 8,82% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 1,8% | Semi-rare |
Sounds
- uuaarrrrrrr
- clic clic clic