Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
100%
Fire
60%
Energy
100%
Ice
125%
Holy
80%
Death
100%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Drown
Life drain
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 210–530 | Target | 100% | 2s |
| Fire | 270–710 | 3 sqm wave | 10% | 2s |
| Fire | 250–300 | Target · range 7 | 10% | 2s |
| Fire | 350–380 | Area (radius 5) | 10% | 2s |
| Fire | 200–350 | Area (radius 5) | 10% | 2s |
Bestiary
Class
Humanoid
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Court of Winter, Dream Labyrinth.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–15 | 100% | Always |
|
|
1–2 | 90% | Common |
|
|
1 | 77,4% | Common |
|
|
1–8 | 33,3% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 28,9% | Common |
|
|
1 | 28,8% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 20,3% | Uncommon |
|
|
1 | 19,7% | Uncommon |
|
|
1 | 19,5% | Uncommon |
|
|
1 | 19,4% | Uncommon |
|
|
1 | 19,1% | Uncommon |
|
|
1 | 18,5% | Uncommon |
|
|
1 | 17% | Uncommon |
Sounds
- Is this real life?
- Weeeuuu weeeuuu!!!