Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
120%
Earth
80%
Fire
120%
Energy
120%
Ice
100%
Holy
120%
Death
100%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Drown
Life drain
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–1.400 | Target | 100% | 2s |
| Death | 300–600 | Area (radius 4) | 25% | 2s |
| Anomaly Wave | 500–900 | — | 25% | 2s |
| Physical | 600–1.000 | 9 sqm wave | 25% | 2s |
| Life drain | 300–600 | 9 sqm wave | 25% | 2s |
| Anomaly Break | — | — | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–400 | — | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–4 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–200 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–3 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1–10 | 24% | Uncommon |
|
|
1–10 | 24% | Uncommon |
|
|
1–10 | 24% | Uncommon |
|
|
1–10 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 4,8% | Semi-rare |
|
|
1–3 | 4,8% | Semi-rare |
Sounds
- Brzlll! Brzzzl!