Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
60%
Fire
50%
Energy
110%
Ice
0%
Holy
70%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Ice
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–560 | Target | 100% | 2s |
| Ice | 0–100 | 8 sqm wave | 10% | 2s |
| Ice | 0–110 | range 7 | 20% | 2s |
| Ice | 300–750 | 8 sqm wave | 10% | 2s |
| Transformation | — | range 7 · for 4s | 10% | 2s |
| Paralyze | speed -330 | range 7 · for 20s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +7.500–7.515 | — | 1% | 10s |
| Healing | +200–500 | — | 15% | 3s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 84% | Common |
|
|
1 | 84% | Common |
|
|
1 | 84% | Common |
|
|
1 | 63% | Common |
|
|
1–5 | 63% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1–5 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 42% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 7,88% | Uncommon |
Sounds
- Cool down, will you?
- Freeze!
- Is this all you've got?
- Pay for your ignorance!
- And stay cool.
- Your cold dead body will be a marvelous ice statue.