Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
0%
Fire
50%
Energy
50%
Ice
50%
Holy
50%
Death
50%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–600 | Target | 100% | 2s |
| Physical | 0–6.000 | range 7 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +400–600 | Area (radius 8) · Around itself | 30% | 2s |
| Haste | speed +784 | for 7s | 18% | 2s |
| Invisibility | — | — | 20% | 2s |
Summons
| Creature | Max. | Chance | Interval |
|---|---|---|---|
| Dark Torturer | 2 | 100% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–197 | 100% | Always |
|
|
1–50 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–8 | 90% | Common |
|
|
1–8 | 90% | Common |
|
|
1 | 60% | Common |
|
|
1 | 45,1% | Common |
|
|
1 | 45,1% | Common |
|
|
1 | 45,1% | Common |
|
|
1 | 45,1% | Common |
|
|
1 | 45,1% | Common |
|
|
1 | 38,8% | Common |
|
|
1 | 34,6% | Common |
|
|
1 | 30% | Common |
|
|
1 | 28,9% | Common |
|
|
1 | 25,2% | Common |
|
|
1 | 18,9% | Uncommon |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 2,1% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 0,51% | Rare |
Sounds
- Harrr, Harrr!