Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
20%
Fire
100%
Energy
120%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–230 | Target | 100% | 2s |
| Earth | 300–490 | Area (radius 1) · range 3 | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +350 | for 5s | 5% | 2s |
Bestiary
Class
Reptile
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Kilmaresh Central Steppe, Kilmaresh Southern Steppe, Green Belt.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1–35 | 100% | Always |
|
|
1–2 | 60% | Common |
|
|
1 | 32,7% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 27% | Common |
|
|
1–4 | 25,9% | Common |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1–10 | 18% | Uncommon |
|
|
1–3 | 18% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 12,9% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1–3 | 11,4% | Uncommon |
|
|
1 | 11,4% | Uncommon |
|
|
1 | 8,1% | Uncommon |
|
|
1 | 6,3% | Uncommon |
|
|
1 | 3,3% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,31% | Semi-rare |
|
|
1 | 1,95% | Semi-rare |
|
|
1 | 1,71% | Semi-rare |
|
|
1 | 1,59% | Semi-rare |
|
|
1 | 1,05% | Semi-rare |
|
|
1 | 0,9% | Rare |