Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
105%
Earth
115%
Fire
125%
Energy
75%
Ice
70%
Holy
90%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Physical | 300–510 | Target · range 3 | 20% | 2s |
| Weretiger Wave Energy | 150–250 | — | 25% | 2s |
| Weretiger Energy Ring | 150–250 | — | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 20% | 2s |
Bestiary
Class
Lycanthrope
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Tasks and quests
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–30 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,26% | Semi-rare |
|
|
1 | 3,9% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 2,97% | Semi-rare |
|
|
1 | 2,7% | Semi-rare |
Sounds
- Roarrr!