Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
60%
Fire
65%
Energy
100%
Ice
75%
Holy
105%
Death
50%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–200 | Target | 50% | 2s |
| Holy | 200–310 | Target · range 3 | 20% | 2s |
| Holy | 170–350 | Target · range 3 | 25% | 2s |
| Fire | 180–300 | 4 sqm wave | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +100–150 | — | 20% | 2s |
Bestiary
Class
Lycanthrope
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
This monster we can find in Hyaena Lairs.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–45 | 100% | Always |
|
|
1–100 | 100% | Always |
|
|
1–12 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–2 | 15% | Uncommon |
|
|
1–4 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 15% | Uncommon |
|
|
1 | 13,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 9,6% | Uncommon |
|
|
1–5 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 7,5% | Uncommon |
|
|
1 | 6,3% | Uncommon |