Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
95%
Earth
60%
Fire
20%
Energy
100%
Ice
110%
Holy
105%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 150 / atk 50 | Target | 100% | 2s |
| Life drain | 90–180 | 4 sqm wave | 10% | 2s |
| Physical | 0–150 | Area (radius 5) · Around itself | 14% | 2s |
| Damage over time | 360–440 | Area (radius 5) · Around itself | 13% | 2s |
| Shlorg Paralyze | — | — | 11% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +95–150 | — | 35% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–105 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–3 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1–5 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
|
|
1 | 9% | Uncommon |
Sounds
- Tchhh!
- Slurp!