Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
65%
Earth
0%
Fire
0%
Energy
125%
Ice
0%
Holy
50%
Death
50%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Fire
Ice
Drown
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–160 | Target | 100% | 2s |
| Drown | 125–235 | Area (radius 2) · range 7 | 10% | 2s |
| Ice | 88–150 | range 7 | 20% | 2s |
| Damage over time | 225–260 | Area (radius 5) · Around itself | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–80 | — | 5% | 2s |
| Haste | speed +300 | for 5s | 15% | 2s |
Bestiary
Class
Elemental
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Water Elemental Cave in Port Hope, Water Elemental Dungeon, Deeper Banuta, Malada, Ramoa, Talahu, Folda (7 spawn on the 3rd floor), Water Elemental Cave in Outlaw Camp (only during the Down the Drain Mini World Change), Krailos Steppe underwater cave.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 30% | Common |
|
|
1 | 3,15% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1–2 | 3% | Semi-rare |
|
|
1 | 2,85% | Semi-rare |
|
|
1 | 2,82% | Semi-rare |
|
|
1 | 2,79% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
|
|
1 | 2,4% | Semi-rare |
Sounds
- Splish splash