Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
50%
Earth
50%
Fire
50%
Energy
0%
Ice
50%
Holy
50%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Death
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–500 | Target | 100% | 2s |
| Earth | 300–500 | Area (radius 3) | 15% | 1,5s |
| Energy | 300–650 | 4 sqm wave | 25% | 1,5s |
| Death | 300–650 | Area (radius 4) | 35% | 1,5s |
| Earth | 300–650 | Area (radius 4) | 20% | 1,5s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1 | 30% | Common |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |