Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
80%
Fire
100%
Energy
110%
Ice
100%
Holy
120%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–550 | Target | 100% | 2s |
| Death | 200–500 | Target · range 7 | 30% | 2,8s |
| Earth | 200–400 | 4 sqm wave | 20% | 2s |
| Earth | 200–400 | Area (radius 3) · Around itself | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +160 | for 4s | 10% | 1s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Uncommon
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–30 | 100% | Always |
|
|
1–2 | 47,8% | Common |
|
|
1–6 | 31,1% | Common |
|
|
1–3 | 24,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 21,6% | Uncommon |
|
|
1 | 20,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 16,7% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 14,3% | Uncommon |
|
|
1 | 12,5% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 8,79% | Uncommon |