Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
20%
Energy
80%
Ice
100%
Holy
90%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 100–550 | Target | 100% | 2s |
| Physical | 300–550 | range 7 | 20% | 1,5s |
| Life drain | 300–500 | Area (radius 3) · Around itself · range 5 | 15% | 1s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 15% | 2s |
Bestiary
Class
Undead
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–40 | 100% | Always |
|
|
1 | 18,8% | Uncommon |
|
|
1–4 | 12,8% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 8,25% | Uncommon |
|
|
1 | 7,65% | Uncommon |
|
|
1 | 7,35% | Uncommon |
|
|
1 | 6,75% | Uncommon |
|
|
1 | 6,75% | Uncommon |
|
|
1–13 | 6,75% | Uncommon |
|
|
1 | 6,6% | Uncommon |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3,75% | Semi-rare |
|
|
1 | 3,69% | Semi-rare |
|
|
1–2 | 1,5% | Semi-rare |
|
|
1–18 | 1,5% | Semi-rare |