Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
90%
Fire
70%
Energy
0%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Energy
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 70 / atk 130 | Target | 100% | 2s |
| Drunkenness | — | Area (radius 8) · Around itself · for 25s | 8% | 2s |
| Energy | 100–190 | Target · range 7 | 33% | 2s |
| Energy | 200–300 | Area (radius 4) · range 7 | 12% | 2s |
| Tyrn Electrify | — | — | 11% | 2s |
| Tyrn Skill Reducer | — | — | 14% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +200–300 | — | 33% | 2s |
| Invisibility | — | — | 11% | 2s |
| Tyrn Heal | — | — | 100% | 1s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–50 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–8 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1–5 | 90% | Common |
|
|
1–5 | 75% | Common |
|
|
1–5 | 75% | Common |
|
|
1 | 45% | Common |
|
|
1–5 | 45% | Common |
|
|
1–5 | 45% | Common |
|
|
1–5 | 45% | Common |
|
|
1–5 | 45% | Common |
|
|
1–5 | 45% | Common |
|
|
1–5 | 45% | Common |
|
|
1 | 27% | Common |
|
|
1 | 27% | Common |
|
|
1 | 27% | Common |
|
|
1 | 27% | Common |
|
|
1 | 27% | Common |
|
|
1 | 15% | Uncommon |
|
|
1 | 9% | Uncommon |
Sounds
- GRRR
- GRROARR