Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
90%
Energy
110%
Ice
90%
Holy
70%
Death
0%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Death
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–269 | Target | 100% | 2s |
| Mana drain | 30–70 | range 7 | 10% | 2s |
| Life drain | 330–650 | 8 sqm wave | 10% | 2s |
| Death | 385–550 | 8 sqm wave | 10% | 2s |
| Paralyze | speed -100 | Area (radius 1) · for 30s | 15% | 2s |
| Drunkenness | — | Area (radius 4) · range 3 · for 4s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–100 | — | 15% | 2s |
| Haste | speed +320 | for 5s | 15% | 2s |
| Invisibility | — | — | 20% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–242 | 100% | Always |
|
|
1–17 | 27,6% | Common |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 10,8% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 9,63% | Uncommon |
|
|
1 | 9,06% | Uncommon |
|
|
1–3 | 8,7% | Uncommon |
|
|
1–3 | 8,4% | Uncommon |
|
|
1 | 8,1% | Uncommon |
|
|
1 | 7,98% | Uncommon |
|
|
1–3 | 7,95% | Uncommon |
|
|
1 | 7,89% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1 | 7,8% | Uncommon |
|
|
1–3 | 7,74% | Uncommon |
|
|
1–3 | 7,74% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 5,07% | Uncommon |
|
|
1 | 4,65% | Semi-rare |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 4,44% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1 | 4,2% | Semi-rare |
|
|
1–2 | 3% | Semi-rare |