Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
110%
Earth
100%
Fire
0%
Energy
110%
Ice
105%
Holy
110%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Fire
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 200–320 | Target | 20% | 2s |
| Mana drain | 30–90 | range 7 | 10% | 2s |
| Life drain | 250–550 | 4 sqm wave | 10% | 2s |
| Fire | 220–450 | 1 sqm wave | 15% | 1s |
| Death | 250–550 | Area (radius 3) | 10% | 1s |
| Death | 300–600 | Area (radius 4) · Around itself | 10% | 2s |
| Paralyze | speed -100 | Area (radius 1) · for 30s | 15% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +50–100 | — | 15% | 2s |
| Haste | speed +320 | for 5s | 15% | 2s |
Bestiary
Class
Demon
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–242 | 100% | Always |
|
|
1–13 | 27,6% | Common |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 15,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,6% | Uncommon |
|
|
1 | 12,3% | Uncommon |
|
|
1 | 10,8% | Uncommon |
|
|
1 | 10,5% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 9,9% | Uncommon |
|
|
1–3 | 9,6% | Uncommon |
|
|
1–3 | 9,54% | Uncommon |
|
|
1 | 9,48% | Uncommon |
|
|
1–3 | 9,45% | Uncommon |
|
|
1 | 9,39% | Uncommon |
|
|
1 | 9,36% | Uncommon |
|
|
1–3 | 9,3% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 7,2% | Uncommon |
|
|
1 | 4,2% | Semi-rare |
|
|
1–3 | 3,93% | Semi-rare |
|
|
1 | 3% | Semi-rare |
|
|
1 | 3% | Semi-rare |