Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 800–970 | Target | 100% | 2s |
| Death | 550–1.400 | 7 sqm wave | 20% | 2s |
| Energy | 750–1.740 | Area (radius 5) · Around itself | 30% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–25 | 89,5% | Common |
|
|
1 | 88,4% | Common |
|
|
1–10 | 83% | Common |
|
|
1 | 80,7% | Common |
|
|
1–5 | 77,1% | Common |
|
|
1–20 | 75,5% | Common |
|
|
1 | 65,7% | Common |
|
|
1–10 | 63,6% | Common |
|
|
1 | 50,7% | Common |
|
|
1–3 | 50,6% | Common |
|
|
1 | 47,7% | Common |
|
|
1–10 | 44,1% | Common |
|
|
1 | 43,6% | Common |
|
|
1–10 | 41,4% | Common |
|
|
1 | 38,4% | Common |
|
|
1–10 | 38,3% | Common |
|
|
1–10 | 34,6% | Common |
|
|
1 | 29,1% | Common |
|
|
1 | 28,5% | Common |
|
|
1–10 | 26,8% | Common |
|
|
1 | 26,8% | Common |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 22,9% | Uncommon |
|
|
1 | 21,8% | Uncommon |
|
|
1 | 8,2% | Uncommon |
|
|
1 | 4,6% | Semi-rare |
Sounds
- CHHRRR!