Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
100%
Energy
100%
Ice
100%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–783 | Target | 100% | 2s |
| Death | 300–870 | Area (radius 3) · range 7 | 60% | 2s |
| Energy | 710–1.238 | 7 sqm wave | 50% | 2s |
| Drown | 300–950 | 9 sqm wave | 30% | 3s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +1.000–2.500 | — | 40% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1–35 | 89,5% | Common |
|
|
1 | 88,4% | Common |
|
|
1–10 | 83% | Common |
|
|
1 | 80,7% | Common |
|
|
1–10 | 77,1% | Common |
|
|
1–20 | 75,5% | Common |
|
|
1 | 65,7% | Common |
|
|
1–10 | 63,6% | Common |
|
|
1–2 | 50,7% | Common |
|
|
1–3 | 50,6% | Common |
|
|
1–2 | 50,6% | Common |
|
|
1 | 47,7% | Common |
|
|
1–10 | 44,1% | Common |
|
|
1 | 42% | Common |
|
|
1–10 | 41,4% | Common |
|
|
1–10 | 40,2% | Common |
|
|
1 | 39,6% | Common |
|
|
1–10 | 38,3% | Common |
|
|
1–10 | 34,6% | Common |
|
|
1 | 29,1% | Common |
|
|
1 | 28,5% | Common |
|
|
1–10 | 26,8% | Common |
|
|
1 | 23,7% | Uncommon |
|
|
1 | 22,9% | Uncommon |
|
|
1 | 21,8% | Uncommon |
|
|
1 | 11,3% | Uncommon |
|
|
1 | 6,96% | Uncommon |
|
|
1 | 4,6% | Semi-rare |
|
|
1 | 0,45% | Rare |
Sounds
- Urrg! I will not lose this soul!
- All souls shall be mine alone!