Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
70%
Earth
50%
Fire
0%
Energy
50%
Ice
110%
Holy
100%
Death
80%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Fire
Life drain
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 90 / atk 100 | Target | 100% | 2s |
| Fire | 100–350 | Area (radius 4) · range 7 | 20% | 2s |
| Fire | 100–460 | Area (radius 2) · range 7 | 12% | 2,5s |
| Diabolic Imp Skill Reducer | — | range 7 | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +275–840 | — | 35% | 2s |
| The Imperor Summon | — | — | 21% | 2s |
| Haste | speed +1496 | for 5s | 12% | 2s |
| Invisibility | — | — | 11% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1 | 100% | Always |
|
|
1–150 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 92,3% | Common |
|
|
1–4 | 92,3% | Common |
|
|
1 | 46,2% | Common |
|
|
1 | 46,1% | Common |
|
|
1 | 46,1% | Common |
|
|
1 | 33% | Common |
|
|
1 | 23,1% | Uncommon |
|
|
1 | 23,1% | Uncommon |
|
|
1–4 | 23,1% | Uncommon |
Sounds
- Poke! Poke! <chuckle>
- Let me tickle you with my trident!