Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
0%
Fire
110%
Energy
25%
Ice
101%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–102 | Target | 100% | 2s |
| Life drain | 50–110 | Target · range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +220 | for 5s | 15% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–75 | 100% | Always |
|
|
1 | 45,9% | Common |
|
|
1 | 37,5% | Common |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 1,35% | Semi-rare |
Sounds
- Flzlzlzlzlzlzlz!
- Rzlrzlrzlrzlrzlrzl!