Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
80%
Energy
100%
Ice
120%
Holy
110%
Death
80%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Drunkenness
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 300–550 | Target | 100% | 2s |
| Fire | 510–610 | Area (radius 4) · range 4 | 40% | 2s |
| Sulphider2 | 500–1.200 | Target | 30% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Challenging
- Occurrence
- Common
- Charm points
100
Progress
- 1 1st unlock 200 kills
- 2 2nd unlock 2.000 kills
- 3 Complete 5.000 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–5 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 60% | Common |
|
|
1 | 45% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 21% | Uncommon |
|
|
1 | 3% | Semi-rare |
Sounds
- Tikkee...Takka...