Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
120%
Fire
50%
Energy
0%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Energy
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–300 | Target | 100% | 2s |
| Energy | 180–300 | Area (radius 5) · range 5 | 20% | 2s |
| Reality Reaver Wave | 200–350 | — | 20% | 2s |
| Physical | 80–200 | Area (radius 3) · Around itself | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Invisibility | — | — | 15% | 2s |
| Healing | +80–210 | — | 15% | 2s |
| Haste | speed +330 | for 8s | 10% | 2s |
Bestiary
Class
Extra Dimensional
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Otherworld (Edron)
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–100 | 100% | Always |
|
|
1–4 | 100% | Always |
|
|
1 | 42,6% | Common |
|
|
1 | 42% | Common |
|
|
1 | 38,1% | Common |
|
|
1 | 33,6% | Common |
|
|
1 | 32,7% | Common |
|
|
1 | 29,7% | Common |
|
|
1 | 24,9% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1 | 10,2% | Uncommon |
|
|
1–2 | 8,1% | Uncommon |
|
|
1 | 5,7% | Uncommon |
|
|
1 | 4,5% | Semi-rare |
|
|
1 | 3,3% | Semi-rare |
Sounds
- Ssshhh!