Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
60%
Fire
70%
Energy
100%
Ice
100%
Holy
100%
Death
90%
Drown
0%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Drown
Life drain
Paralysis
Transformation
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Magic attack | 0–900 | — | 100% | 2s |
| Magic attack | 0–900 | 8 sqm wave | 35% | 2s |
| Mana drain | 0–2.000 | 8 sqm wave | 20% | 2s |
| Magic attack | 180–340 | — | 30% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–450 | — | 25% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–9 | 100% | Always |
|
|
1–3 | 100% | Always |
|
|
1 | 89,4% | Common |
|
|
1 | 57,5% | Common |
|
|
1 | 47,9% | Common |
|
|
1–2 | 47,9% | Common |
|
|
1 | 38,3% | Common |
|
|
1–2 | 28,7% | Common |
|
|
1 | 28,7% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 22,4% | Uncommon |
|
|
1 | 15,9% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 12,8% | Uncommon |
|
|
1 | 9,59% | Uncommon |
|
|
1 | 9,59% | Uncommon |
|
|
1 | 6,41% | Uncommon |
|
|
1 | 6,41% | Uncommon |
|
|
1 | 6,4% | Uncommon |
|
|
1 | 5,1% | Uncommon |
|
|
1 | 4,8% | Semi-rare |
|
|
1 | 3,18% | Semi-rare |
|
|
1 | 3,18% | Semi-rare |
Sounds
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