Calmera Wiki
Sphinx
Magical

Sphinx

“A sphinx”

Health 8.500
Experience 7.500
Speed 290
Armor 82
Defense 82

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 100%
Fire 10%
Energy 100%
Ice 115%
Holy 85%
Death 120%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 0–400 Target 100% 2s
Fire 200–500 6 sqm wave 15% 2s
Holy 100–350 Area (radius 3) · range 5 20% 2s
Energy 200–400 Area (radius 3) · Around itself 18% 2s

Bestiary

Class Magical
Difficulty
Hard
Occurrence
Common
Charm points
50
Progress
  1. 1 1st unlock 100 kills
  2. 2 2nd unlock 1.000 kills
  3. 3 Complete 2.500 kills

Location

Nykri Delta, Kilmaresh Central Steppe, Kilmaresh Southern Steppe, Kilmaresh Catacombs.

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Platinum Coin 1–3 100% Always
Wand Of Starstorm 1 29,7% Common
Wand Of Defiance 1 29,4% Common
Magma Boots 1 28,8% Common
Lightning Pendant 1 28,5% Common
Sphinx Feather 1 27,9% Common
Lightning Headband 1 27,3% Common
Magma Amulet 1 21% Uncommon
Magma Monocle 1 19,2% Uncommon
Magma Legs 1 18,9% Uncommon
Sphinx Tiara 1 16,5% Uncommon