Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
100%
Fire
10%
Energy
100%
Ice
115%
Holy
85%
Death
120%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–400 | Target | 100% | 2s |
| Fire | 200–500 | 6 sqm wave | 15% | 2s |
| Holy | 100–350 | Area (radius 3) · range 5 | 20% | 2s |
| Energy | 200–400 | Area (radius 3) · Around itself | 18% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Nykri Delta, Kilmaresh Central Steppe, Kilmaresh Southern Steppe, Kilmaresh Catacombs.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–3 | 100% | Always |
|
|
1 | 29,7% | Common |
|
|
1 | 29,4% | Common |
|
|
1 | 28,8% | Common |
|
|
1 | 28,5% | Common |
|
|
1 | 27,9% | Common |
|
|
1 | 27,3% | Common |
|
|
1 | 21% | Uncommon |
|
|
1 | 19,2% | Uncommon |
|
|
1 | 18,9% | Uncommon |
|
|
1 | 16,5% | Uncommon |