Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
60%
Earth
90%
Fire
65%
Energy
90%
Ice
70%
Holy
105%
Death
90%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–1.100 | Target | 100% | 2s |
| Energy | 500–800 | 8 sqm wave | 15% | 2s |
| Physical | 0–500 | Area (radius 1) | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +550–1.100 | — | 30% | 2s |
| Haste | speed +520 | for 5s | 15% | 2s |
Bestiary
Class
Magical
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Dark Grounds, Guzzlemaw Valley (if less than 100 Blowing Horns tasks have been done the day before) and the Silencer Plateau (when Silencer Resonating Chambers are used there).
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–15 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–5 | 100% | Always |
|
|
1–3 | 96% | Common |
|
|
1–5 | 91,2% | Common |
|
|
1–5 | 90% | Common |
|
|
1–5 | 90% | Common |
|
|
1–3 | 69% | Common |
|
|
1–3 | 64,8% | Common |
|
|
1 | 54% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 16,5% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 11,8% | Uncommon |
|
|
1 | 5,4% | Uncommon |
|
|
1 | 4,14% | Semi-rare |
|
|
1 | 4,14% | Semi-rare |
|
|
1 | 4,14% | Semi-rare |
|
|
1 | 2,76% | Semi-rare |
|
|
1 | 1,38% | Semi-rare |
Sounds
- BOW LOW!
- FEEL THE TRUE MEANING OF VANQUISH!
- HAHAHAHA DO YOU WANT TO AMUSE YOUR MASTER?
- NOW YOU WILL SURRENDER!