Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
0%
Fire
118%
Energy
90%
Ice
80%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–75 | Target | 100% | 2s |
| Earth | 0–35 | range 1 | 10% | 2s |
| Poisonfield | — | Area (radius 1) · Around itself | 10% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Haste | speed +200 | for 5s | 15% | 2s |
Bestiary
Class
Vermin
- Difficulty
- Easy
- Occurrence
- Common
- Charm points
15
Progress
- 1 1st unlock 25 kills
- 2 2nd unlock 250 kills
- 3 Complete 500 kills
Location
Ankrahmun Tombs, the sand around Ankrahmun (use a shovel), deep in Larva caves, the path leading to Chor, beneath Fenrock, Lion's Rock.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–52 | 100% | Always |
|
|
1–2 | 100% | Always |
|
|
1 | 14,9% | Uncommon |
|
|
1 | 3,29% | Semi-rare |
|
|
1 | 1,62% | Semi-rare |
|
|
1 | 1,24% | Semi-rare |
|
|
1 | 0,735% | Rare |