Calmera Wiki
Rupture
Boss

Rupture

“Rupture”

Health 290.000
Experience 112.000
Speed 450
Armor 100
Defense 100

Damage taken per element

Percentage of damage the creature takes from each element. Green means weakness and red means resistance.

Physical 100%
Earth 110%
Fire 100%
Energy 100%
Ice 110%
Holy 100%
Death 100%
Drown 100%
Life drain 100%
Mana drain 100%
Agony 100%

Immunities

Paralysis Invisibility

Abilities

AbilityDamageRange / areaChanceInterval
Melee 250–1.000 Target 100% 2s
Energy 350–800 10 sqm wave 25% 2s
Death 150–300 Area (radius 4) 25% 2s
Rupture Wave 700–1.100 — 20% 2s
Life drain 300–600 9 sqm wave 25% 2s
Anomaly Break — — 40% 2s

Defenses

AbilityDamageRange / areaChanceInterval
Healing +150–400 — 15% 2s

Loot

Chances already include the server's loot rate (3x).

ItemAmountChanceRarity
Gold Coin 1–200 100% Always
Platinum Coin 1–10 100% Always
Odd Organ 1 100% Always
Gold Token 1 100% Always
Mysterious Remains 1 100% Always
Ultimate Health Potion 1–5 24% Uncommon
Blue Crystal Shard 1–3 24% Uncommon
Green Crystal Shard 1–3 24% Uncommon
Small Amethyst 1–10 24% Uncommon
Small Sapphire 1–5 24% Uncommon
Violet Crystal Shard 1–3 24% Uncommon
Energy Bar 1–5 24% Uncommon
Plasma Pearls 1 24% Uncommon
Green Gem 1 18% Uncommon
Chaos Mace 1 18% Uncommon
Ring Of Green Plasma 1 12% Uncommon
Ring Of Red Plasma 1 12% Uncommon
Tiara Of Power Unique drop 1 6% Uncommon
Void Boots Unique drop 1 6% Uncommon