Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
100%
Earth
110%
Fire
100%
Energy
100%
Ice
110%
Holy
100%
Death
100%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 250–1.000 | Target | 100% | 2s |
| Energy | 350–800 | 10 sqm wave | 25% | 2s |
| Death | 150–300 | Area (radius 4) | 25% | 2s |
| Rupture Wave | 700–1.100 | — | 20% | 2s |
| Life drain | 300–600 | 9 sqm wave | 25% | 2s |
| Anomaly Break | — | — | 40% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +150–400 | — | 15% | 2s |
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–200 | 100% | Always |
|
|
1–10 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–5 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1–10 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1–3 | 24% | Uncommon |
|
|
1–5 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 18% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 12% | Uncommon |
|
|
1 | 6% | Uncommon |
|
|
1 | 6% | Uncommon |