Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
90%
Earth
0%
Fire
105%
Energy
105%
Ice
70%
Holy
80%
Death
80%
Drown
100%
Life drain
0%
Mana drain
100%
Agony
100%
Immunities
Earth
Life drain
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | skill 58 / atk 50 | Target | 100% | 2s |
| Earth | 150–250 | Area (radius 3) · range 7 | 13% | 2s |
| Earth | 150–230 | 6 sqm wave | 15% | 2s |
| Damage over time | 200–300 | Target · range 7 | 10% | 2s |
| Rot Elemental Paralyze | — | — | 11% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +40–60 | — | 7% | 2s |
| Haste | speed +470 | for 7s | 9% | 2s |
Bestiary
Class
Undead
- Difficulty
- Medium
- Occurrence
- Common
- Charm points
25
Progress
- 1 1st unlock 50 kills
- 2 2nd unlock 500 kills
- 3 Complete 1.000 kills
Location
Rathleton Sewers, Glooth Factory, Lower Rathleton, Oramond/Western Plains, Jaccus Maxxen's Dungeon.
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–80 | 100% | Always |
|
|
1 | 31,2% | Common |
|
|
1 | 30,9% | Common |
|
|
1 | 30% | Common |
|
|
1 | 13% | Uncommon |
|
|
1 | 4,89% | Semi-rare |
|
|
1–2 | 3,42% | Semi-rare |
|
|
1 | 3,33% | Semi-rare |
|
|
1–2 | 2,82% | Semi-rare |
|
|
1 | 1,38% | Semi-rare |
|
|
1 | 0,39% | Rare |
|
|
1 | 0,24% | Rare |
|
|
1 | 0,18% | Very rare |
Sounds
- *glibb*
- *splib*