Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
75%
Earth
0%
Fire
115%
Energy
85%
Ice
105%
Holy
95%
Death
110%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 40% | 2s |
| Holy | 150–480 | 5 sqm wave | 20% | 2s |
| Nutshell Physical Wave | 300–600 | Target | 10% | 2s |
| Holy | 200–530 | Target · range 7 | 20% | 2s |
Defenses
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Healing | +275–350 | — | 15% | 2s |
Bestiary
Class
Plant
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–90 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 36% | Common |
|
|
1–5 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 24% | Uncommon |
|
|
1 | 6% | Uncommon |
Sounds
- <CREEAK>