Damage taken per element
Percentage of damage the creature takes from each element. Green means weakness and red means resistance.
Physical
85%
Earth
0%
Fire
115%
Energy
75%
Ice
105%
Holy
100%
Death
105%
Drown
100%
Life drain
100%
Mana drain
100%
Agony
100%
Immunities
Earth
Paralysis
Invisibility
Abilities
| Ability | Damage | Range / area | Chance | Interval |
|---|---|---|---|---|
| Melee | 0–450 | Target | 40% | 2s |
| Earth | 200–580 | Area (radius 2) · range 7 | 15% | 2s |
| Physical | 350–630 | Area (radius 4) · range 7 | 25% | 2s |
| Bug Tracker San Ring | 350–650 | — | 10% | 2s |
| Physical | 200–630 | Area (radius 3) · Around itself | 20% | 2s |
Bestiary
Class
Plant
- Difficulty
- Hard
- Occurrence
- Common
- Charm points
50
Progress
- 1 1st unlock 100 kills
- 2 2nd unlock 1.000 kills
- 3 Complete 2.500 kills
Location
Loot
Chances already include the server's loot rate (3x).
| Item | Amount | Chance | Rarity |
|---|---|---|---|
|
|
1–90 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1 | 100% | Always |
|
|
1–7 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 36% | Common |
|
|
1 | 24% | Uncommon |
|
|
1 | 1,5% | Semi-rare |
Sounds
- Ktsktskts!